I don't mean to be annoying, but would it be possible to change the color for the hyperlink text on this page? It's all basically invisible to me the contrast is so low.
Tendencies: Spirits and Glamour: Release v8.5.2
A downloadable Tabletop Game
A Tendency is a manifestation of will. They have a wide variety of possible effects, ranging from waking up in an endless parking lot to denying the progression of entropy itself. These Tendencies have a, well, tendency to manifest in the strong-willed, those who wish to bring change to the world. Those who contain Tendencies are typically called Users. Some of them let the power go to their head, and others don't. At the end of the day, they are human. They are still incredible, and exemplars of spirit: but they are not gods. This, perhaps, makes them even more incredible. Tendency Users seem to be drawn to one another, their wills to change the world either joining or clashing. It is unknown how these abilities manifest. But what can be said with a degree of certainty, is that they will ensure the world will change
Tendencies is a tabletop game that utilizes the Powered by the Apocalypse engine, about fighting with incredible abilities, born from the strength of your heart. Inspired by shows such as JoJo's Bizarre Adventure, Hunter x Hunter, and Naruto, It's currently 42 pages long, and in a tentative release, with more updates coming on the way. It plays in two halves; a more laid back, Downtime section, for roleplaying and relaxation, and a Confrontation section, for over the top, bombastic battles. It comes with moves, explanations of the mechanics, playbooks, and some abilities for you to play around with! This book is not the final version. However, by purchasing this version, you will get access to any further releases!
You can view basic rules and playbooks below; However, by purchasing the full game, you'll get access to the full rules, as well as four additional Playbooks;
The Leashed: A Playbook focused on the control and fear of absolute power.
The Willed: A Playbook that envisions you as a lingering remnant of will, refusing to die.
The Reliant: A Playbook about true strength coming from the uplifting of those you love.
The Vessel: A Playbook focused around holding a Tendency that entreats a contract from you; burning one's own soul as fuel for it's power.
If you run or play a game of Tendencies and have some feedback, feel free to contact me on my Twitter, which can be found at @pawshella
The Amazing Cover was done by Kelly, or @amphoera on Twitter! Please check her out!
Buying Tendencies gives you access to a free copy of Gravity, which you can access through the sale below!
Free Supplemental Hacks For Tendencies Can Be Found At The Links Below!
You can check out additional, fan made playbooks at the links below! They're all very good, so be sure to check them out!
In order to download this Tabletop Game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
- v8.5.2: Small Fix16 days ago
- v8.5.1; Confrontation Updates25 days ago
- v8.5; Structure ChangesMar 03, 2021
- Version 8.4; New Playbook And GM Tools!Nov 11, 2020
- Balance/Playbook UpdateOct 09, 2020
- Tendencies V8.25; Small but important!Aug 05, 2020
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Sure thing! Thank you so much for pointing it out; it's just been fixed! Sorry about that; I didn't realize that by changing the background, I should have changed the hyperlinks as well!
idk if you heard about it, but this game is very similar to the anime jojo's bizarre adventure
(this game is good, like extremely good)
Hey there, love the game, asking for a quick rules verification. So with the basic move “Flurry of Blows”, the text reads “On a 7-9, choose one of the below, in addition to dealing your damage”. One of the options is “Your attacks fail to connect; do not deal your damage.” Is this intentional? Can I optionally choose to just... Not deal damage on a successful hit? There doesn't seem to be any other mechanical perk to it. It kinda seems like a waste of an option unless I'm missing something?
You bring up a fair point! That option is supposed to allow you to dodge the consequences of a mixed success; but at that point, it's almost like you didn't roll the move at all. Thank you so much for the feedback; I think I'll change that option to something more interesting in the next update!
Absolutely! Just as a suggestion, maybe even change the wording a little? Something to the effect of “you don't give the enemy a chance to counter” or “deal less damage, but avoid an enemy trap”. Heck maybe even “deal no damage but gain Momentum”.
This game got a shout out recently, and I thought I'd come check it out, but now I've read this page four times and I can't really tell what the game is about, so I am sad.
HUH! Good point. Thanks! I'll fix that now
I'd also recommend reading the demo? But the page itself has been updated to make what the game actually is a little clearer. Thanks!
- Cursed jet ski transmission kit in a violin case. Check.
- Pouch of charm screws, painted for easy identification. Check.
- Wrench ready for fencing foil transformation. Check.
- Gardening gloves and bucket hat for shadow gargoyle form. Check.
- Tiny gargoyle wearing a sun hat flashlight, for luck. Check.
Let's rock or roll. Or excuse me, play some punk piano in a gondola station.
Thank you so much for writing this game Dusty.
I made a suit for a crane and then had a showdown with them and I will never forget it.